hack value - definizione. Che cos'è hack value
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Cosa (chi) è hack value - definizione

SUBCULTURE OF INDIVIDUALS
Hack value; Reality hackers; Hacker folklore; Hacker subculture; Hackerdom; Hacker (hobbyist); Hardware hack; Hacker artist; Hacker Artists; Hacker artists; Hardware hacker; Realityhacking; Hacker (academics); Hacker (academia); Hacker (Free and Open Source Software); Hacker motives; Hacker (free and open source software); Jason Logan King Sack; Hack (programmer subculture); Hacking (innovation); Hacking culture; Hack (subculture); Learning to Hack; Hacker (programmer subculture); Hacker (subculture); Software wars; Draft:Russian hackers; Draft:Russian crackers
  • "bends"]] using a jeweler's screwdriver and alligator clips

hack value         
Often adduced as the reason or motivation for expending effort toward a seemingly useless goal, the point being that the accomplished goal is a hack. For example, MacLISP had features for reading and printing Roman numerals, which were installed purely for hack value. See display hack for one method of computing hack value, but this cannot really be explained, only experienced. As Louis Armstrong once said when asked to explain jazz: "Man, if you gotta ask you'll never know." (Feminists please note Fats Waller's explanation of rhythm: "Lady, if you got to ask you ain't got it.")
Hack and slash         
TABLETOP AND VIDEO GAME GENRE
Hack 'n' slash; Hack & slash; Hack 'n slash; Hack-n-slash; Hack and Slash RPG; Hack-and-slash; Hack n Slash; Hack and Slash; Hack and slay; Hack & slay; Hack 'n' slay; Hack and slasher; Hack-and-slay; Hack and slash video game; Slash 'em up; Hacks and slashes
Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as guns) as secondary weapons.
2016 Bitfinex hack         
BREACH OF BITCOIN EXCHANGE PLATFORM BITFINEX
Bitfinex hack; Ilya Lichtenstein
The Bitfinex cryptocurrency exchange was hacked in August 2016 in the second-largest breach of a Bitcoin exchange platform up to that time. 119,756 bitcoin, worth about million at the time, were stolen.

Wikipedia

Hacker culture

The hacker culture is a subculture of individuals who enjoy—often in collective effort—the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware (mostly digital electronics), to achieve novel and clever outcomes. The act of engaging in activities (such as programming or other media) in a spirit of playfulness and exploration is termed hacking. However, the defining characteristic of a hacker is not the activities performed themselves (e.g. programming), but how it is done and whether it is exciting and meaningful. Activities of playful cleverness can be said to have "hack value" and therefore the term "hacks" came about, with early examples including pranks at MIT done by students to demonstrate their technical aptitude and cleverness. The hacker culture originally emerged in academia in the 1960s around the Massachusetts Institute of Technology (MIT)'s Tech Model Railroad Club (TMRC) and MIT Artificial Intelligence Laboratory. Hacking originally involved entering restricted areas in a clever way without causing any major damage. Some famous hacks at the Massachusetts Institute of Technology were placing of a campus police cruiser on the roof of the Great Dome and converting the Great Dome into R2-D2.

Richard Stallman explains about hackers who program:

What they had in common was mainly love of excellence and programming. They wanted to make their programs that they used be as good as they could. They also wanted to make them do neat things. They wanted to be able to do something in a more exciting way than anyone believed possible and show "Look how wonderful this is. I bet you didn't believe this could be done."

Hackers from this subculture tend to emphatically differentiate themselves from what they pejoratively call "crackers"; those who are generally referred to by media and members of the general public using the term "hacker", and whose primary focus‍—‌be it to malign or for malevolent purposes‍—‌lies in exploiting weaknesses in computer security.